2009 Rules

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Rules and policies are subject to change with or without notice. Where their is no rule are policy covering act or violation not listed here, our ruling and/or enforcement is final. 

Southeastern Christian Association of Sixman Football

No team may have more than 3 players who also plays for another league ( 8,9, or 11 man leagues) on their team.

Part I.  Purpose

This is a Religious Ministry, using Football to spread the word of God.

 

Mission Statement:

Our overall mission is to use football and other religious activities, and non-religious activities as a means to glorify God and to bring others to Christ. 

By providing football to adults in various communities, the athletes will be given the opportunity to experience spiritual, mental, physical, and social development.

Coaches will be able to use football and Biblical principles to teach self-discipline and self-motivation, leadership, and sportsmanship.

 

Our program is open to anyone who shares in our beliefs, values, and principles, is willing to follow our rules and understands that he will be exposed to the word of God and Biblical principles.

Mandatory Bible Study

Pre-Game Bible Study:

Prior to the start of each game, there will be a mandatory Bible study.

The Bible study will not last more than 15 minutes.

 

Non-Attendance Penalty

1 – 4 mins late: sit out the 1st quarter

5 – 9 mins late: sit out the 1st and 2nd quarters

10 – 14 mins: sit out the 1st, 2nd, and 3rd quarters

Missed completely – will not play

 

 

Part II.  Team and Individual Requirements:

Responsible for purchasing their own equipment and uniforms.

Responsible for purchasing their own Accident/Medical Insurance coverage.

Responsible for securing their own practice site and any cost involved.

 

State Law prohibits convicted Felons being on School Board Property. (Our league will abide by this Policy.)

 

Players and coaches may be asked to assist in Community, Social, and Environmental causes/events.

     Examples: Participate in Religious events or activities, community projects, or fundraisers for 

     March of Dimes, Breast Cancer, Leukemia, Cerebral Palsy, Hope Children’s Home, etc.

 

Individual Requirements:

You do not have to be a Christian, but must be willing to follow rules and policies of our league.

Demonstrate positive character traits and behavior.

Be of good Moral Character

Be Drug and Alcohol Free (Abuse of these substances is prohibited.)

Attend Mandatory practices and meetings.

Must not be involved in any criminal activities. (See below.)

 

Criminal Background Review

Any player, coach, or any other team member with a criminal history must be approved to play.

He may be asked to provide his arrest record to the Commissioner.

May be require to pay a small fee for a background check

If a team fails to report team members with criminal records it will be fined and will forfeit all games.

 

 

Part III.  Administration policies

Conduct/ Behavior Of Fans And Spectators      

The primary objective of the league is to provide a fun and recreational game that the whole family can enjoy. Fans are encouraged to cheer and have fun; however, good sportsmanship will be required of all who attends our games. Fans will not be allowed to Taunt, Argue or make fun of players, coaches, Refs or any other persons. The use of Profanity and other Anti-Social behaviors or Gestures will not be tolerated. Fans may not smoke inside the game complex. Violators will be asked to leave the complex area immediately. No refunds will be given to anyone who is ejected due to his/her behavior.

 

Fans are not allowed to bring into the complex: Food, Drinks, Alcohol, Drugs, weapons, Tobacco products, or Animals of any kind

 

Weapons, Drugs and Alcohol Policy

All players, coaches, or anyone else involved with the team will not carry, display, or use any weapons, use or abuse any drugs or alcohol while at any game, practice, or any other FSFA event. Any player or team member or participant found to be under the influence of alcohol or a controlled substance or who possess drugs during a game or practice, or any other FSFA event will be immediately removed from that event and will be automatically expelled from the league.      

 

 Possession of Alcohol

 Any player or coach who uses or possesses alcohol while at the game site complex or the adjoining 

 parking lots will be suspended for two weeks and must pay a $100.00 fine

 

  Use of tobacco

  Any player or coach who uses any tobacco products while inside the game site complex may be fined

  $25.00. Each additional violation will be a one game suspension and $50.00 fine per incident.

 

Noisemakers

Noisemaker that mimics the sound of an officials whistle, are prohibited

 

Neutrality

Game announcers must remain unbias and courteous to all. 

Chain Crew members, Trainers and team Video/Photographers must be courteous to all and or not allowed to make comments to the Refs and/or the opposing ream’s players or fans.

 

Team Uniforms

FSFA recommends that players wear all protective pads. Coaches must have all players sign the Equipment Waiver Form. Any player who elects not to wear certain pads does so at his own risk               

A.  Team Colors and Logos:

      1.  No more than two teams in the league my have the same colors.

      2.  First team to enter the league with his team colors has first right to that color.

      3.  Second team to enter the league with the same color must have a jersey with a different color when 

           playing the team with first rights to that color.

B.  Every team entering the League will be allowed to pick a primary color. Color selection will be base on 

      Seniority. Primary Jersey color by team:

           

C. Equipment: Players not wearing all of their elected equipment do so at their own RISK

     1.  All equipment must meet NCAA or NHSAA requirements.

     2.  Players must wear helmets, shoulder pads, and mouthpiece.

     3.  Mouthpiece must be attached to the face mask.

     4.  Football shoes must have rubber cleats.

     5.  Jewelry should not be worn.

     6.  Any metal objects or buckles must be covered.

     7.  Towels worn by players may be any color other than yellow.

     8.  Nicknames and numbers on jersey must not be offensive to others.

     9.  Players may wear any color plastic face shields if the eyes can be seen by Medical Personnel. 

  10.  Game jerseys and pants must be uniform in color and appearance.

  11.  Jerseys must have contrasting numbers. Any 1 or 2 digit number may be used regardless of  player 

         position.

 

Non-Players on Game Field
1. Each team must have one Non-Player Coach or an Adult Team Representative On the sideline during all 

    games.

2.  It is the responsibility of the Team Coach/Representative to control all non-players on their sidelines.

3.  All non-players must have a field pass to be on the sidelines; this includes Coaches, Trainers, and           

     Team Video/Photographer. (A team may have up to 2 water boys/girls, and no field pass is required.)

4.  To receive a field pass:

     a. Complete a Waiver of Liability Form

     b.  Submit two wallet size pictures.

     c.  Follow all rules and guidelines of F.S.F.A.

     d.  Be listed on the game day roster.

     e.  The Team Coach/Rep must escort violators off the field.

     

Game Cancellation

The FSFA web site will be the official notification method of all game cancellations. Cancelled games will not be made up unless it is necessary to determine:

1. Tie breaker

2. Play-off berth - All play-off games will be made up. 

 

Team Forfeiting a Game

Any team forfeiting an entire game will be fine $140.00 - fines must be paid prior to the start of the next scheduled game.

4.  The score of a forfeited game shall be the teams scoring average to zero.

5.  If a team forfeits two games without good reason, that team may be dismissed from league play.

 

Teams arriving late
The team that arrived late will:
1. Lose of time outs.

a.       15 mins or less, they will loose their times out for the first half

b.      More than 15 mins late, they will loose all of their time outs.

2. Not be allowed to receive the ball for the opening kickoff
3. Receive a 15 yard penalty
4. Second violation – an addition to above, they will have to pay a $50.00 fine.

 

Ending a game due to team or individual(s) behavior

Games will be cancelled when behavior of players, coaches, or fans becomes excessive.

Examples: arguing, verbal insults, taunting, name calling, fights, face to face confrontations, threats to 

do violence or injury, or an ejected player not leaving the complex in a timely manner.

 

Ejections and fines

1.  A player who is ejected from a game must leave the complex immediately. Failure to do so will result in 

     his being arrested for trespass after warning, a $100.00 fine and violator may also be suspended additional  

     games and/or expelled from the league.

2.  During his suspension, he is not allowed to attend any Games.

3.  Must pay fine prior to playing in next eligible game

4.  Any player who plays in a game, prior to paying his fines will be suspended for an additional 2 

     games and he will be fined $50.00. Team will forfeit all game that the ineligible player played in.

     5.  If a player is removed or quits the team prior to paying a fine, the team must pay the fine.

 

Game protests

During a game, rule interpretations can be challenged. If ruling is overturned, no time out will be charged.

At no time may a player or coach approach the league commissioner after a game  with a complaint or     protest unless he has completed a written statement detailing the  facts for the protest. 

1.  All game protests must be in writing with complete details of the incident including what you are 

     protesting, names or description of the Official(s), and names of witnesses and their contact  information..

 

2.  Protest letters must be postmarked no later than 2 days after the incident.

     a. Letters may be emailed to srohow2@yahoo.com

     b. Letters may be mailed to 1429 Pinebrook Dr., Clearwater, FL 33755.

 

3.  Judgment calls by game officials will not be overturned.  

 

            

Video review protesting player ejection

It is up to the protestor to submit a video to the league no later than 3 days after the game. The Game 

Official’s ruling will stand until the game video is reviewed. The League Commissioner may over rule a 

player ejection if video evidence clearly shows that an error was made.  

 

 

Part IV.  GAME PROCEDURES 

With a few specific exceptions, we follow High School Football Rules.

 

A.  Game Start Time

       1.  It is recommended that players arrive at least one hour prior to their scheduled game time. 

 2.  Games may start no earlier than 10 minutes prior to scheduled time.

 3.  Teams must be ready to play 10 minutes prior to scheduled start time.

 

B.  Electronic Transmitter Equipment

       The Quarterback may use an electronic receiver to receive calls and directions from a coach. The   

       Receiver must be constructed and worn in such a manner that is not a hazard to the user or any other 

       player. The electronic device must not be capable of transmitting two-way communication. After the 

      quarterback breaks the huddle, transmission will not be made to the quarterback.

       1st Violation: Any team found in violation receive a 15 yard penalty, loss of down and will forfeit the 

                            right to use the electronic device for the rest of that game.

       2nd Violation: Will result in a 15 yard penalty, loss of down, a $100.00 fine and the team will not be 

                              allowed to use any electronic device for the rest of the season.

 

C.  Playing Field

1.  The playing surface is 40 yards wide and 80 yards long. End zones are 10 yards.

2.  The Goal posts are 25 feet apart and the crossbar is 9 feet above the ground.

 

D.  Game Ball

       The offense will use a football the official size and weight of a high school, college, or NFL football.

 

E.  GAME CLOCK

1.  Games 1 - 3, each Quarter will be 8 minutes, with water breaks.

2.  Games 4 thru 10 will have 9 minutes quarters, with no water breaks.

3.  All Playoff and All Star games will have 10 minute quarters.

4.  All Games will have a 15-minute halftime

5.  Three (3) timeouts per half. Referee Conference may result in a lost of a timeout.

 

F.  Mercy Rule

      If a team is behind by 35 points or more during the 2nd half:

1.  The game will continue with a running clock.

2.  The losing team may choose to end the game at any time.

 

G.  Scoring: Field Goal/Extra Point any size tee may be used

      1.  Six (6) points for a touchdown

      2.  One (1) point for a conversion by running or passing the ball into the end zone.

      3.  Two (2) points for kicking after a touchdown.

      4.  Four (4) points are awarded for a field goal.

      5.  Two (2) points for a safety.

      6.  Drop kicks during a field goal or a point after down is allowed. Kicker may be hit.

      7.  During a field goal a block can be recovered and run by any team.

      8.  New change: during an extra point try, if Team B blocks the kick or gains possession of the ball, it 

           may be return for a score. Team B will be award the points that team A would received had they 

           been successful.

 

H.  Overtime Rules

  1.  There will be a coin toss to determine who will go on offense first.

  2.  Team on offense first will be on defense for the second overtime period, if needed.

  3.  Ball will be placed on the 25-yard line.

  4.  Offensive team my pick up 1 (one) first down.

  5.  A team my try for a field goal at anytime during an offensive down.

  6.  For the first two overtime periods, teams must kick for the point after touchdown

  7.  Starting the third overtime period, team may run or pass for P.A.T.

  8.  Non Conference games can end in a tie if no teams have scored by the end of the 3rd overtime.

  9.  Conference games will not end in a tie.

 

 I.   Kickoff Any size tee may be used. (Defer to the second half know what it means)

      1.  On a kick off, the receiver may return a ball from the end zones

      2.  Touchbacks – ball will be placed on the 15 yardline

      3.  Kickoffs are from the 30-yard line.

      4.  Kicker may elect not to use a tee.

      5.  Kick after safety is from the 15-yard line.

      6.  The receiving team must line up 10 yards from the point of the kick.

      7.  The ball must travel 10 yards on a kick off (or place kick/punt. after a safety) or be touched by the 

            receiving team before members of the kicking team are eligible to touch it.      

      8.  A free kick out of bounds between the goal lines untouched inbounds by a player of the receiving 

           team is a foul. The receiving team may elect to have a re-kick with a 5 yard penalty from the 

           previous spot, or they may put the ball in play 20 yards beyond the kicking team's restraining line 

           at the inbounds spot (30 yard line).

 

J.  On Side Kicks In the 4th Quarter

      If a team is ahead by 20 points or more at anytime during the 4th quarter, they will not be allowed to 

      attempt an onside or squibble kick. Violation: Kicker will be ejected. Ball will be placed on the 

      kicking's team's 30  yard line.

 

K.  Defensive Rush on Kicks

       Defenders May Not rush from the outside on Field goals and extra point attempts.

 

L.  Infraction Enforcements

       If a offensive team scores a point, and during that play, the defensive teams commits a file, the offensive 

       team may take the play and have the penalty enforced:

1.      On the extra point attempt

2.      Or on the preceding kickoff

 

M.  Ball Advancement (downing the ball- must be forward, not backwards)

      1.  Six players on defense, six players on offense.

      2.  There must be at least three (3) offensive players on the line of scrimmage.

      3.  The Center can be uncovered.

      4.  Four (4) downs are allowed to advance the ball fifteen (15) yards for a first down, or to score.

      5.  Unless the ball is kicked or forward passed, it may not be advanced beyond the neutral zone until after an 

           exchange has been made between the receiver of the snap and another player. (Loss of Down)

      6.  If a Team A player catches or recovers a muffed snap behind the neutral zone, he may legally 

           advance it only after a legal exchange.

      7.  An exchange is completed when possession of the football is gained by a receiver of the snap, given 

           up voluntarily or involuntarily by the receiver of the snap, and possession is regained by another 

           player of Team A.

       8.  The ball may be handed in any direction to any player during a scrimmage down behind the Neutral 

           Zone.

      9.  A center may receive a direct handoff from the Q.B. if he steps 1 yard behind the line of 

           scrimmage. The center can not receive a handoff through his legs are behind his back

    10.  A center or other lineman may receive a pass if the ball is thrown 1 or more yards in flight.

    11.  Other lineman may receive a forward hand-off at any time and does not have to face his goal prior to       

           receiving the hand-off if he is 1 yards behind his line of scrimmage    

    12.  If the snap is muffed and Team A player catches or recovers the ball beyond the neutral zone, he may not 

           advance it. PENALTY: Loss of down (illegal procedure) from previous spot, 5 yards from the previous 

           spot is also assessed if the Team A player advances the ball If a Team A player catches or recovers the 

           muffed snap behind the neutral zone, he may legally advance it only after an exchange.

   13.  The ball is dead when a passer catches his own pass (untouched by Team B), and it is ruled as an 

          incomplete forward pass. Note: Player is down if he is on a knee when catches a pass.

Note: A Player is down if he has one or both knees on the ground. A holder on a P.A.T. or field goal attempt - 

            can not run the ball from a direct snap to him. One foot down is a catch. Ground can't cause a fumble.

            Once ball breaks the plan of the end zone it a touch down.       

       

N.  Forward Pass behind the Line Of Scrimmage

       Only one forward pass from behind the line of scrimmage will be allowed.

 

O.  Player Pass Eligibility

       A. All players are eligible to catch a forward pass, except that a pass is ruled incomplete when caught by 

            the passer. If a forward pass is thrown to the snapper, it must travel at least one yard in flight.

      B. After the ready and before the snap, each player of A must momentarily be within 12 yards of the 

          spot of the snap.

     

P.  Man in Motion

       High School rules apply with the following exception: One player may run forward (Arena football 

       rule) so long as he does not cross the line of Scrimmage prior to the snap of the ball.      

       Note: entire team may move or shift, but must be set for one second prior to snap. Q.B. lifts legs 

       at the same time as the motion man is - illegal.

 

Q.  Blocking Rules

       1.  No blocking below the waist at any time.

       2.  The center cannot be blocked from the front or head on while his head is down if:

            a.  The quarterback is in shot gun position.

            b.  The center is snapping a long snap to a punter or place holder.

      3.  Violation: 15 yard penalty, player ejection, $25.00 fine, and one week suspension.

 

R. Crack Back Blocks Are Allowed High low combo blocks are illegal (chop blocks)

      1.  Hands must be positioned in the front or the side of player being blocked. Head can be in back, if  player 

           turns while being block it is not a block in the back.

      2.  Be aware this a judgment call made by the officials.

      3.  Blocker can also be penalized for unnecessary roughness.

      4.  Some infractions that occur on the Backside or down field away from the play, that does not affect 

           the play, may or may not be called at Refs discretion.

 

S.  Jamming the Receiver

       New Rule: Can jam the receiver if the ball is not in the air

 

T.  Holding

      In order for a violation to occur, there must be a twist, turn or take down and the player must make an  

      attempt to get away from the person holding him 

      Examples: Factors: If the player being held is not tying to get away, a holding call may not be made.

                                     Did the violation impede or interfere with the play.

                                     Violations away from play may or may not be called (judgment call made by the official)

 

U.   Unnecessary Hit on Receiver

        A defender may not hit a receiver if a ball is thrown in such a manner that it could not be caught by a   

        receiver. A Flagrant violation is a 15 -yard penalty, Second violation by the same defender is an ejection

        for the rest of that game, a one week suspension and a $25.00 fine.

       

V.  Illegal Tackling

     A.  No Defender may not interlock his legs to a runner’s leg to assist him in throwing him to the ground.

            Violation: personal foul - 15 yard penalty

      B. The use of a leg whip is illegal - Violation: personal foul - 15 yard penalty

      C.  Horse Collaring: Defender may not grab the collar of the runner’s shoulder pad and take him to the 

            ground. Violation: 15 yard penalty.

D.     Helmet Contact:  As of 2007, it is a violation in all high school football games played in the U.S. for a 

      player’s Helmet to come into direct contact head-on with the runner.

   

E.      The following violations will not be tolerated: Cheap shoots, Spearing or Helmet to the knee. Flagrant           

      late hits. -  Violation: 15 yard penalty and a loss of down, an immediate ejection from that game, plus 

      one additional game suspension.

 

W. Two personal fouls or two unsportsmanlike fouls will result in an automatic ejection

 

X.  Behavior of Chain Crew Members

       At no time may a chain crew member argue or yell insults at a game official, opposing player/coaches or 

       fans. Chain crew members are not allowed to give or recommend plays or game stragity to a coach or 

       player. Violation will be treated as an unsportsmanlike penalty.

 

Y.  Communications (non participants)

        1.   No Player, Coach, or any Team Member may talk trash, yield insults, or make any obscene gestures to 

              the opposing fans, players, coach or other team personnel.

        2.   First violation is a warning to the team. 

        3.   Each additional violation may result in a $25.00 fine to the violator.     

 

Z.  Red Flag

       Any League Official or his designees may throw a red flag during a game for flagrant

       violations, anti-social behavior, misconduct, or any acts deemed detrimental to the league or safety of

       others. This flag may be thrown with or without witness of a game official.

       Violation will result in:  a loss of down and a 15 yard penalty. Violator may be ejected one or more

                                                games, fined, and/or suspended from the league.

 

SERIOUS VIOLATIONS

A.  Communication with game officials

       1.  Only a coach may address the game officials concerning enforcement of penalties, or other officiating 

            decisions. Any player may request game officials to observe the behavior of another player. Players may 

            also request information concerning number of downs or time-outs, time on the clock, etc. Any other 

            conversation with game officials by players may be considered a violation. (5 yard penalty) 

       2 .  Threat to do physical harm to a Game or League Official

            a.  Team will be penalized 15 yards

            b.  Player will be ejected and must serve a two week suspension and must pay a $100.00 fine.

            c.  Second violation

                1. Player will be suspended for the rest of the season.

                2. If less than four games remain, he must sit out the first four game of the following season.

      3.  Any player, coach, or team member who uses physical force on an Official will be immediately

               arrested, charged with a 3rd degree felony, and  may face a civil law suit.

               The player will be automatically expelled from the league.

      4.  Pursuit of officials following a contest – $100.00 and 1 game suspension and/or removal from the league.

           If a player is removed or quits the team prior to paying a fine, the team must pay the fine.

 

B.  Anti - Social Behavior

       Unnecessary Arguing, Verbal Insults, Trash Talking, using Profanity, taunts or baiting another player  

       will not be tolerated.

       1.  Violation/Penalty:

             a. Team will be penalized 15 yards per offense.

             b. If the same player is penalized a second time during the same game, the team will be penalized    

                15 yards, and the player will be ejected for the rest of that game, sit out the first half of the   

                next game.

2.       Throwing a helmet will be an automatic suspension for the rest of that game. In addition, the team will 

        be accessed a 15 yard penalty and the violator must pay a $25.00 fine.

 

C.  Pushing or Grabbing a player

       If a player pushes or grabs another player (and no other incident occurs) the Violation is a 15-yard 

       penalty, loss of down and  First violation: 

        Second violation:  The violator will be suspended from that game and will sit out one additional game and 

       will be fined $50.00.

 

D.  Fight or any other serious acts of misconduct

       Individuals or multiple players that evoke, cause, or are involved in conduct that is deemed detrimental to 

       the league or safety of others will be immediately suspended for a minim of two weeks. Individuals could 

       also be expelled from league, and/or fined. This includes conduct before, during, and after game. And 

       includes  areas such as; the game field , the complex and surrounding parking.lots.                      

       Players running onto the field or area of conflict will be suspended one game and fined $50.00.   

    

E.  Gross conduct or repeated misconduct

      1.  A player, coach, or any team member may be removed and/or suspended at any time for any

           Acts, conduct or comments deemed harmful or detrimental to the league or the safety of others.

      2.  Any player who repeatedly demonstrates anti social behavior or who shows reckless regards for the 

           safety of others will be suspended, fined, and/or removed from the league.

 

F.  Major game violations

      The following violations will not be tolerated: Intentional Cheap shoots and Spearing, Helmet to the knee.

      1st violation: 15 yard penalty and a loss of down, an immediate ejection from that game, one game  

                           suspension, and a $25.00 fine.

       2nd violation: 15 yard penalty and a loss of down, an immediate ejection from that game and a two game 

                              suspension, and a $50.00 fine.

       3rd violation: The player will be Fine $100.00 and will be suspended for the rest of the season or longer if 

                              the infraction is deemed flagrant or severe.

 

G.  Celebrations

       Player( s) may celebrate after a tackle, (if a player was not injured) or while running into the end zone or 

       after any play if:

                 1.  It is not offensive or obscene or shows poor taste or sportsmanship.

                 2.  It does not belittle or taunt the opposing player or team.

                 3.  It is not done over a player or a while facing the opposing player or team.

                 4.  It does not delay the game.

                 5.  Violation - 5 yard penalty.

 

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